Good Time

(Film, 2017)

Building tension in a scene with dense and complex sound design.

This dialogue-heavy, memory-fragmented cut from the Safdie brothers’ Good Time unfolds inside a car, with Ray and his bloodied face in the back telling Connie (Robert Pattinson) about the night before. Tight, unconventional framing and quick cuts to Ray’s anxious expressions are used to build pace, as fragments from his flashback cut abruptly across the screen.

Daniel Lopatin’s original score starts with some ominous bassy tones, and builds into a much more erratic sound: drums, wild 90s-style arpeggios and haunting synth stabs. The sound design works double-time too, effortlessly layering sounds from inside the car and the flashback from the night before.

Lopatin’s sound is so specific and self-contained that similar sounds risk feeling like lesser substitutes rather than genuine reinterpretations. So the aim was not to mirror the film’s original electronic score, instead, I focused on the anxious momentum and pressure it built, translating that into new musical spaces.This particular scene unfolds inside a car, with Ray and his bloodied face in the back telling Connie (Robert Pattinson) about the night before. Tight, unconventional framing and quick cuts to Ray’s anxious expressions are used to build pace, as fragments from his flashback cut abruptly across the screen.

The score starts with some ominous bassy tones, and builds into a much more erratic sound: drums, wild 90s-style arpeggios and haunting synth stabs. The sound design works double-time too, switching effortlessly between present day and the flashback from the night before. Lopatin’s score is layered with ambient sounds and speech over the psychedelic neon imagery, illustrating Ray’s hazy, fragmented memories and emotions surrounding the night before.

Rather than pursuing a musically adjacent alternative to Lopatin, I looked for artists whose work could reframe the scene’s anxiety without mimicking its original electronic language. Lopatin’s sound is so specific and self-contained that similar sounds risk feeling like lesser substitutes rather than genuine reinterpretations.

Option One: Erratic, anxiety-inducing saxophone to reflect Ray’s emotional state

for portfolio use only

Bendik Giske - Rush

In: 00:58:43 (00:24)

Out: 01:03:20 (05:01)

Musical Choice:

  • Solo saxophone piece recorded using only breath, body, and instrument

  • Fast, relentless tempo with looping, repetitive phrasing

  • Minimal, organic sound world that sits between the familiar and the alien

Creative Reasoning:

  • Audible breathing and physical exertion mirrors Ray’s mental state in the moment

  • The club-like repetition (rather than traditional jazz phrasing) maintains narrative momentum

  • Erratic surges and drops reflect Ray’s fragmented, unreliable storytelling

  • Cyclical phrasing reinforces the sense that events are spiralling rather than progressing

Practical/Licensing Notes:

  • Solo performance with a minimal recording setup simplifies rights and clearance

  • No lyrics, reducing interference with dialogue

  • Works effectively at lower mix levels while retaining intensity, supporting dialogue-heavy scenes

  • Repetitive nature and negative space make it adaptable for trims or extensions

Option Two: Slow, repetitive sound builds an inescapable tension

for portfolio use only

Minami Deutsch - Your Pulse

In: 00:58:19 (00:00)

Perspective Shift: 00:59:39 (01:20)

Out: 01:03:20 (05:01)

Musical Choice:

  • Repetitive drum and guitar loops with slowly oscillating synth textures

  • Mid-to-fast pace that builds tension incrementally rather than explosively

  • Minimal harmonic movement with a restrained, industrial edge

Creative Reasoning:

  • Creates an inescapable, looping tension rather than overt panic

  • Mirrors the story’s sense of inevitability and slow march toward chaos

  • Filtering used to simulate shift from diegetic perspective (car stereo) into flashback

  • Functions as a pressure bed beneath rapid edits and layered sound design

  • Distorted guitar arrival punctuates the climax, sharpening the emotional release as Ray jumps from the taxi

Practical Notes:

  • Repetitive structure allows flexible editorial trims without losing energy

  • Minimal melodic movement keeps focus on dialogue and sound effects

  • Sits comfortably under dense sound design with consistent profile throughout

  • Fairly straightforward track, allows bespoke soundalikes if there are budget constraints

Option Three: Patient, unnerving drone instrumental lets dense sound design take the lead

for portfolio use only

Takayuki Shiraishi - Distant Thunder

In: 00:59:38 (01:19)

Out: 01:03:27 (04:58)

Musical Choice:

  • Slow-burn electronic cue built around unnerving drone oscillations and restrained percussive build

  • Minimal melodic content, its tension comes from texture rather than speed

  • Subtle escalation, from drone into percussion as pressure peaks.

  • Tonally aligned with Lopatin’s palette, but less expressive and more patient

Creative Reasoning:

  • Lets camerawork, dialogue and flashbacks take the lead

  • Creates unease by withholding release

  • Seeps into negative space in the mix, enhancing tension without competing

  • Feels controlled and stylish

  • Works well for perspective shift: it arrives with energy then pulls back

Practical Notes:

  • Minimal structure makes it highly editable

  • Sparse arrangement leaves room for dense dialogue and layered sound design

  • Entirely instrumental track, avoids lyrical clearance and dialogue masking issues

Final Thoughts

Across all three options, the aim was not to replicate Daniel Lopatin’s score. Instead, they serve as reinterpretations of the role it played in the scene: sustained pressure, instability and this sense of inevitability about the story.

Each track approaches that pressure differently. Giske’s wild playing style goes on the attack, providing a musical interpretation of Ray’s mental state. ‘Your Pulse’ uses momentum and repetition to create that sense of claustrophobia so common in Safdie brothers’ films, also making use of perspective shift to heighten that effect. Finally, Shiraishi’s ‘Distant Thunder’ takes a more patient approach, accumulating tension in the negative space it finds in the sound design.

My goal here was to show how perspective changes with each different score concept. In Giske’s you’re trapped in Ray’s head, but as the music pulls back and becomes more patient, you see a bigger picture. ‘Distant Thunder’ leaves room for the audience to think beyond the flashbacks and see that inevitable bad news is on the horizon. Dialogue, cinematography and sound design narrate the the story, while music decides where you’re tuning in from.